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Carf (συζήτηση | συνεισφορές) (Needs a proper translator. χρειάζεται ένα κατάλληλο μεταφραστή) |
Carf (συζήτηση | συνεισφορές) (You will need to find image files.) |
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Γραμμή 1: | Γραμμή 1: | ||
<table id="toc" class="toc"><tr><td><div id="toctitle"><h2>Contents</h2></div> | |||
<ul> | |||
<li class="toclevel-1 tocsection-1"><a href="#Militia"><span class="tocnumber">1</span> <span class="toctext">Militia</span></a> | |||
<ul> | |||
<li class="toclevel-2 tocsection-2"><a href="#Requirements"><span class="tocnumber">1.1</span> <span class="toctext">Requirements</span></a></li> | |||
<li class="toclevel-2 tocsection-3"><a href="#Description"><span class="tocnumber">1.2</span> <span class="toctext">Description</span></a></li> | |||
<li class="toclevel-2 tocsection-4"><a href="#Q_.26_A"><span class="tocnumber">1.3</span> <span class="toctext">Q & A</span></a></li> | |||
</ul> | |||
</li> | |||
</ul> | |||
</td></tr></table><script>if (window.showTocToggle) { var tocShowText = "show"; var tocHideText = "hide"; showTocToggle(); } </script> | |||
<h1> <span class="mw-headline" id="Militia">Militia</span></h1> | |||
<table cellpadding="3px" cellspacing="0" style="width:50%; color:Black; background:#FFE7B4; border-top:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-bottom:1px solid #000000; font-size:100%;"> | |||
<tr> | |||
<th colspan="3" style="background:#344B6D; color:white"><span style="font-size:150%">Militia</span></th> | |||
</tr> | |||
<tr> | |||
<td rowspan="14" align="center" style="vertical-align:top"><a href="/wiki/File:Militia_90x90.jpg" class="image" title="Militia"><img alt="Militia" src="/images/e/ee/Militia_90x90.jpg" width="90" height="90" /></a></td> | |||
<td><b>Costs</b></td> | |||
</tr> | |||
<tr> | |||
<td><a href="/wiki/File:Wood.png" class="image" title="Wood"><img alt="Wood" src="/images/d/df/Wood.png" width="30" height="30" /></a>Wood</td> | |||
<td>0</td> | |||
</tr> | |||
<tr> | |||
<td><a href="/wiki/File:Stone.png" class="image" title="Rock"><img alt="Rock" src="/images/d/d4/Stone.png" width="30" height="30" /></a>Rock</td> | |||
<td>0</td> | |||
</tr> | |||
<tr> | |||
<td><a href="/wiki/File:Iron.png" class="image" title="Silver"><img alt="Silver" src="/images/4/45/Iron.png" width="30" height="30" /></a>Silver</td> | |||
<td>0</td> | |||
</tr> | |||
<tr> | |||
<td><a href="/wiki/File:Favor.png" class="image" title="Favor"><img alt="Favor" src="/images/0/00/Favor.png" width="30" height="30" /></a>Favor</td> | |||
<td>0</td> | |||
</tr> | |||
<tr> | |||
<td><a href="/wiki/File:Pop.png" class="image" title="Population"><img alt="Population" src="/images/7/71/Pop.png" width="30" height="30" /></a>Population</td> | |||
<td>0</td> | |||
</tr> | |||
<tr> | |||
<td colspan="2"><b>Unit Info</b></td> | |||
</tr> | |||
<tr> | |||
<td><a href="/wiki/File:Att_hack.png" class="image" title="Weapon Type"><img alt="Weapon Type" src="/images/1/15/Att_hack.png" width="30" height="30" /></a>Weapon Type</td> | |||
<td>N/A</td> | |||
</tr> | |||
<tr> | |||
<td><a href="/wiki/File:Att_hack.png" class="image" title="Attack Damage"><img alt="Attack Damage" src="/images/1/15/Att_hack.png" width="30" height="30" /></a>Attack Damage </td> | |||
<td>N/A</td> | |||
</tr> | |||
<tr> | |||
<td><a href="/wiki/File:Def_hack.png" class="image" title="Defense against blunt"><img alt="Defense against blunt" src="/images/9/9a/Def_hack.png" width="30" height="30" /></a>Defense against blunt</td> | |||
<td>6</td> | |||
</tr> | |||
<tr> | |||
<td><a href="/wiki/File:Def_pierce.png" class="image" title="Defense against sharp"><img alt="Defense against sharp" src="/images/c/c4/Def_pierce.png" width="30" height="30" /></a>Defense against sharp</td> | |||
<td>8</td> | |||
</tr> | |||
<tr> | |||
<td><a href="/wiki/File:Def_distance.png" class="image" title="Defense against distance"><img alt="Defense against distance" src="/images/0/0e/Def_distance.png" width="30" height="30" /></a>Defense against distance</td> | |||
<td>4</td> | |||
</tr> | |||
<tr> | |||
<td><a href="/wiki/File:Booty_icon.png" class="image" title="Carries"><img alt="Carries" src="/images/d/d8/Booty_icon.png" width="30" height="30" /></a>Carries</td> | |||
<td>N/A</td> | |||
</tr> | |||
<tr> | |||
<td><a href="/wiki/File:Speed.png" class="image" title="Speed"><img alt="Speed" src="/images/9/94/Speed.png" width="30" height="30" /></a>Speed</td> | |||
<td>N/A</td> | |||
</tr> | |||
</table> | |||
The militia is a unit that does not get trained in the barracks. The number of paramilitary forces, which you can call in an emergency depends on the size of your farm . | |||
You can call the militia to the farm. 50 % of the production funds will be deducted from your plants , and workers will be armed and defend your city . The militia remains active for three hours , then take the workers back to work , leaving you defenseless town . | |||
The maximum number of available militia is defined as follows : | |||
= Number of farm level * 10 (15 times to research City Watch), with a maximum at farm 25 | |||
So there are a maximum of 25 * 10 = 250 or 25 * 15 = 375 per city available militias. | |||
The big advantage of the militia , is that it can compete directly, because it will take time for recruitment. Moreover , costs are low, because you lose only 50 % of the raw material you three hours . | |||
Requirements | |||
* There is available from the start of the game | |||
Description | |||
The militia is the most basic unit of defense and you can be mobilized in emergencies Farm on your menu . When called upon , should be removed from your buildings and be armed. The militia remains active for three hours . United militia in wartime has the following consequences: | |||
1 . the raw material you are at 50 %. | |||
2 . We get 10 for each level of militia Farm built. (15 if you investigate the City Guard Academy ) | |||
3 . After 3 hours your people return to their normal duties. | |||
These units are purely defensive and can not be used to attack. | |||
Q & A | Q & A | ||
Q: What happens when the militia all die ? | |||
A: Nothing. Do not miss the people. However, the production of your resources is still at 50 % for the remainder of activation. (3 hours from the time they turned militia ). | |||
Q: Do you have a BP (Battle Points) for killing militia ? | |||
A: Yes. | |||
Q: If all paramilitary groups I die, I can not reactive ? | |||
A: | A: Not until three hours after the last activation has expired. | ||
Q: Will my National Guard be activated if I'm attacked , and not online? | |||
A: No. The militia must be activated by the player's hand. | |||
Q : How do I operate the militia ? | |||
A: When in "City Overview "click on farm status and you'll see a button that says " Recruit ". Just click on " Recruit " button on your militia will become active immediately and will remain there for three hours or until killed , which ever comes first . |
Αναθεώρηση της 21:09, 14 Αυγούστου 2010
Contents
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Militia
Militia | ||
---|---|---|
<a href="/wiki/File:Militia_90x90.jpg" class="image" title="Militia"><img alt="Militia" src="/images/e/ee/Militia_90x90.jpg" width="90" height="90" /></a> | Costs | |
<a href="/wiki/File:Wood.png" class="image" title="Wood"><img alt="Wood" src="/images/d/df/Wood.png" width="30" height="30" /></a>Wood | 0 | |
<a href="/wiki/File:Stone.png" class="image" title="Rock"><img alt="Rock" src="/images/d/d4/Stone.png" width="30" height="30" /></a>Rock | 0 | |
<a href="/wiki/File:Iron.png" class="image" title="Silver"><img alt="Silver" src="/images/4/45/Iron.png" width="30" height="30" /></a>Silver | 0 | |
<a href="/wiki/File:Favor.png" class="image" title="Favor"><img alt="Favor" src="/images/0/00/Favor.png" width="30" height="30" /></a>Favor | 0 | |
<a href="/wiki/File:Pop.png" class="image" title="Population"><img alt="Population" src="/images/7/71/Pop.png" width="30" height="30" /></a>Population | 0 | |
Unit Info | ||
<a href="/wiki/File:Att_hack.png" class="image" title="Weapon Type"><img alt="Weapon Type" src="/images/1/15/Att_hack.png" width="30" height="30" /></a>Weapon Type | N/A | |
<a href="/wiki/File:Att_hack.png" class="image" title="Attack Damage"><img alt="Attack Damage" src="/images/1/15/Att_hack.png" width="30" height="30" /></a>Attack Damage | N/A | |
<a href="/wiki/File:Def_hack.png" class="image" title="Defense against blunt"><img alt="Defense against blunt" src="/images/9/9a/Def_hack.png" width="30" height="30" /></a>Defense against blunt | 6 | |
<a href="/wiki/File:Def_pierce.png" class="image" title="Defense against sharp"><img alt="Defense against sharp" src="/images/c/c4/Def_pierce.png" width="30" height="30" /></a>Defense against sharp | 8 | |
<a href="/wiki/File:Def_distance.png" class="image" title="Defense against distance"><img alt="Defense against distance" src="/images/0/0e/Def_distance.png" width="30" height="30" /></a>Defense against distance | 4 | |
<a href="/wiki/File:Booty_icon.png" class="image" title="Carries"><img alt="Carries" src="/images/d/d8/Booty_icon.png" width="30" height="30" /></a>Carries | N/A | |
<a href="/wiki/File:Speed.png" class="image" title="Speed"><img alt="Speed" src="/images/9/94/Speed.png" width="30" height="30" /></a>Speed | N/A |
The militia is a unit that does not get trained in the barracks. The number of paramilitary forces, which you can call in an emergency depends on the size of your farm .
You can call the militia to the farm. 50 % of the production funds will be deducted from your plants , and workers will be armed and defend your city . The militia remains active for three hours , then take the workers back to work , leaving you defenseless town .
The maximum number of available militia is defined as follows :
= Number of farm level * 10 (15 times to research City Watch), with a maximum at farm 25
So there are a maximum of 25 * 10 = 250 or 25 * 15 = 375 per city available militias.
The big advantage of the militia , is that it can compete directly, because it will take time for recruitment. Moreover , costs are low, because you lose only 50 % of the raw material you three hours .
Requirements
* There is available from the start of the game
Description
The militia is the most basic unit of defense and you can be mobilized in emergencies Farm on your menu . When called upon , should be removed from your buildings and be armed. The militia remains active for three hours . United militia in wartime has the following consequences:
1 . the raw material you are at 50 %.
2 . We get 10 for each level of militia Farm built. (15 if you investigate the City Guard Academy )
3 . After 3 hours your people return to their normal duties.
These units are purely defensive and can not be used to attack.
Q & A
Q: What happens when the militia all die ?
A: Nothing. Do not miss the people. However, the production of your resources is still at 50 % for the remainder of activation. (3 hours from the time they turned militia ).
Q: Do you have a BP (Battle Points) for killing militia ?
A: Yes.
Q: If all paramilitary groups I die, I can not reactive ?
A: Not until three hours after the last activation has expired.
Q: Will my National Guard be activated if I'm attacked , and not online?
A: No. The militia must be activated by the player's hand.
Q : How do I operate the militia ?
A: When in "City Overview "click on farm status and you'll see a button that says " Recruit ". Just click on " Recruit " button on your militia will become active immediately and will remain there for three hours or until killed , which ever comes first .